> For the complete documentation index, see [llms.txt](https://spacey.gitbook.io/getting-started/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://spacey.gitbook.io/getting-started/game-walkthrough/starting-towers-and-descriptions.md).

# Starting Towers & Descriptions

All turrets have 4 statistics: Durability, Power, Range & Rate\
Durability: Disabled for now but in the future will act as health points for each turret\
Power: The amount of damage each shot contains\
Range: The total area of the map that the turret can fire at\
Rate: The speed at which the turret exchanges fire\
\
NFT towers cost Techpoints + gMars to place on the map.\
The cost to place are as follows:&#x20;

| Tower:           | TP:            | gMar:  |
| ---------------- | -------------- | ------ |
| Sentry           | 150 Techpoints | 1 gMar |
| Missile Launcher | 250 Techpoints | 2 gMar |
| Laser Turret     | 280 Techpoints | 2 gMar |
| Mortar           | 500 Techpoints | 3 gMar |
| Shockwave        | 350 Techpoints | 3 gMar |

Towers have a 3 second deployment time once you place them on the map to when they start attacking enemies.

\
Each tower also has 4 parts as you can see in the pictures below. These parts are the barrel, enhancer, controller, and base. These parts are upgradable for a cost of tech points and gmars.<br>

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